DaJAngband Web Page
Purpose of DaJAngband:
To add flavor and character to vanilla Angband while keeping the gameplay similar to vanilla (one town, one dungeon). This is done mostly through redoing the monster list and adding a few new classes and races. Other changes are mainly to complement the changes in the monsters and classes. Also implements my idea that permanent see invisible should be much rarer and that less monsters should be invisible. I have done away with infravision and replaced it with monster stealth and character alertness. All creatures which were previously invisible but warm-blooded are now visible with high stealth. See the DaJAngband Readme.txt for more detailed lists of changes from vanilla, some more details are listed on the DaJAngband history page.
I haven't stuck strictly with this purpose. It is after all DaJAngband, not Addflavorband, so, like any variant maintainer would, I put in stuff I like (wieldable staves, interesting new spells and monsters, monster stealth..), and take/leave out stuff which I don't like (multiple dungeons, flavorless monster names/descriptions..).
New Version: DaJAngband 1.1.0
Download Here
Download updated Nov 20, 09 to fix a few bugs and improve the necromancer class.
Note: This zip file (and the ones below) includes both the source code and the windows executable
which use the same lib directory. If there is a problem with packaging it this way, let me know.
Otherwise I'll do it this way 'cause it's more convienent for me.
Here's the DaJAngband Readme.txt file for 1.1.0. This file
includes the changelog. I will no longer be posting the changelists on this page. It's all in the Readme.txt,
and the Readme files from previous versions are still available.
There is now a magic spoiler updated for 1.1.0 here.
New bugfix update: DaJAngband 1.0.99 9/9/09 update
This update fixes a crash bug the original 1.0.99. It also includes appropriate tiles for the old tileset.
Here's the DaJAngband Readme.txt file for 1.0.99. This file includes the changelog.
Previous Version: DaJAngband 1.0.98
Download Here
Here's the DaJAngband Readme.txt file for 1.0.98. This file includes the changelog.
Previous Version: DaJAngband 1.0.97
Download Here
Here's the DaJAngband Readme.txt file for 1.0.97. This file includes the changelog.
Previous Version: DaJAngband 1.0.96
Download Here
Here's the DaJAngband Readme.txt file for 1.0.96. This file includes the changelog.
Previous Version: DaJAngband 1.0.95
Download here
Here's the DaJAngband Readme.txt file for 1.0.95. See the readme file for more details changes.
Other DaJAngband pages:
Page with future plans for DaJAngband, known bugs, and a tentative changelist for the next release.
DaJAngband history including changelogs for very old versions.
Links:
Official website of Angband by maintainer Andrew Sidwell.
The Encyclopedia of Arda: an online encyclopedia of Tolkien's works.
Why you should play DaJAngband:
- If you'd like to play a variant that is focused on improving flavor but keeping the gameplay similar to vanilla.
- If, like me, you despise yeeks, icky things, and large white snakes and want monsters with a little more character.
- If you think angels and other uniques like Kronos and Atlas really don't fit in Angband, and want some more uniques from Tolkien. If you agree that Gollum should be tougher and not known by his hobbit name which no one in Middle Earth (except Gandalf) remembers. If you don't like killing good old Farmer Maggot.
- If you agree that see invisible should be rarer, and less monsters invisible.
- If you'd rather find enough gold in the dungeon rather than carrying stuff back to sell to the shops in the town. (from Eddie's Patch) <