DaJAngband Web Page
This website is no longer updated. The new DaJAngband website is here: http://sites.google.com/site/dajangbandwebsite/ At the moment, this site at Awardspace is only slightly outdated, but I plan to remove it when I release the next version.
Purpose of DaJAngband:
To add flavor and character to vanilla Angband while keeping the gameplay similar to
vanilla (one town, one dungeon). This is done mostly through redoing the monster list
and makes changes to classes, races, and magic.
Also, like any variant maintainer would, I put in stuff I like (wieldable
staves, interesting new spells and monsters, monster stealth..), and take/leave out
stuff which I don't like (multiple dungeons, flavorless monster names/descriptions..).
See the DaJAngband Readme.txt for more detailed lists of changes from vanilla, some
more details are listed on the DaJAngband history page. There is now an in-game help file
(DJA112.txt) will go much more in-depth about the differences between DaJAngband and
vanilla.
New Version: DaJAngband 1.1.2
There are two download options:
Download Here for
character history & notes turned on (breaks savefiles)
Download Here for
character history & notes turned off (can still use savefiles from 1.1.1 and 1.1.0)
Note: The first zip file (and the ones for previous versions) include both the source code
and the windows executable which use the same lib directory. If there is a problem with
packaging it this way, let me know. Otherwise I'll do it this way 'cause it's more
convienent for me.
I have the character history & notes as a compile option so if you compile the game yourself,
you can change this option in defines.h. The second zip file does not include the source and
is meant for those who don't want to compile it themselves.
If anyone compiles DaJAngband for another platform, I would greatly appreciate it if you'd
send it to me so I can release pre-compiled versions for other platforms. If you'd like to
do this please send me a private message on angband.oook.cz
Here's the DaJAngband Readme.txt file for 1.1.2 This file
includes the changelog. I will no longer be posting the changelists on this page. It's all in the Readme file,
and the Readme files from previous versions are still available.
New Version: DaJAngband 1.1.1
Download Here
This is pretty much a bugfix update of 1.1.0
Previous Version: DaJAngband 1.1.0 (no longer available)
Here's the DaJAngband Readme.txt file for 1.1.0. This file includes the changelog.
There is now a magic spoiler updated for 1.1.0. It is still mostly accurate for 1.1.2, but a
couple tweaks have been made.
here.
New bugfix update: DaJAngband 1.0.99 (no longer available)
Here's the DaJAngband Readme.txt file for 1.0.99. This file includes the changelog.
Previous Version: DaJAngband 1.0.98
Download Here
Here's the DaJAngband Readme.txt file for 1.0.98. This file includes the changelog.
Previous Version: DaJAngband 1.0.97
Download Here
Here's the DaJAngband Readme.txt file for 1.0.97. This file includes the changelog.
Previous Version: DaJAngband 1.0.96
Download Here
Here's the DaJAngband Readme.txt file for 1.0.96. This file includes the changelog.
Previous Version: DaJAngband 1.0.95
Download here
Here's the DaJAngband Readme.txt file for 1.0.95. See the readme file for more details changes.
Other DaJAngband pages:
Page with future plans for DaJAngband, known bugs, and a tentative changelist for the next release.
DaJAngband history including changelogs for very old versions.
Links:
Official website of Angband by maintainer Andrew Sidwell.
Roguebasin: A wiki site for roguelike games.
The Encyclopedia of Arda: an online encyclopedia of Tolkien's works.
Why you should play DaJAngband:
- If you'd like to play a variant that is focused on improving flavor but keeping the gameplay similar to vanilla.
- If, like me, you despise yeeks, icky things, and large white snakes and want monsters with a little more character.
- If you think angels and other uniques like Kronos and Atlas really don't fit in Angband, and want some more uniques from Tolkien. If you agree that Gollum should be tougher and not known by his hobbit name which no one in Middle Earth (except Gandalf) remembers. If you don't like killing good old Farmer Maggot.
- If you agree that see invisible should be rarer, and less monsters invisible.
- If you'd rather find enough gold in the dungeon rather than carrying stuff back to sell to the shops in the town. (from Eddie's Patch) <