DaJAngband Future plans
changes/new stuff already added for the next release:
some future plans:
- copy autostart from new V.
- copy character history code from new V.
- separate level feelings for danger & treasure.
things I might or might not do with DaJAngband:
- cursed wands with possible backfire.
- item you can pick up which confers fire resistance on the rest of your pack (and
maybe others for acid/cold/elec).
- maybe change "know complete monster info" to a birth option (instead of cheat)
- incorporeal effect for some ghosts (50% chance to ignore any physical attack). Lower their HP and/or ac noticably to balance.
- friendly monsters (besides just the ones for the "call help" spells)
- consider making the lesser 8 nazgul all generic 'nazgul' very similar to each other. (not very likely)
known bugs in 1.0.99:
- magic staffs don't always reveal (+0 +0) when pseudo as average. (not fixed yet, also in previous versions)
- "tried" inscription dissapears from magic staffs when you get a pseudo-ID. (supposed to do this for weapons, but for magic staffs, you want to remember whether you tried (Z)apping it yet.) (not fixed yet, also in previous versions)
known bugs in 1.0.99:
- hidden attributes on randarts (I consider that a bug anyway) <-fixed for 1.1.0
- power sprite race character history is sometimes messed up. <-fixed for 1.1.0
- see invisible doesn't let you see monsters which are temporarily invisible. <-fixed for 1.1.0
- when arrows get brand/slays from a bow, it sometimes reads flags from the bow
which aren't there. I'm pretty sure this only affects the artifact bows Amrod and Amras, but it makes
them significantly more powerful. <-fixed for 1.1.0
- flags from weapon in shield slot (usually main gauche) can add extra blows
to melee. <-fixed for 1.1.0
- sometimes disturbs when it's not supposed to. (was also in previous versions) <-fixed for 1.1.0
- alchemy-realm restore memories spell can make you end up with a negative amount of silver poison. <-fixed for 1.1.0
- slime and silver poison display doesn't always update when it should <-fixed for 1.1.0
- doesn't display correct damage for acid-coated ammo. <-fixed for 1.1.0
- wizard lock spell doesn't work when targetted a space with an object <-fixed for 1.1.0
- potion of see invisible effect often only lasts 2 turns <-fixed for 1.1.0
- Elven cloaks with cursed egos pseudo as {splendid} instead of {worthless} <-fixed for 1.1.0
- Monsters sometimes summon even if all spaces are filled and no new monsters can be brought in. <-fixed for 1.1.0, but
this still may happen with monster which don't have the SMART flag.
known bugs in 1.0.98:
- teleport control won't let you teleport to a space with an object or trap. <-Fixed for 1.0.99
- if you have stealth higher than 10, monsters will sometimes fall asleep while you're fighting them. <- Fixed for 1.0.99
- staff of zapping effect doesn't always zap when it should
(never zaps sleeping monsters). <- fixed for 1.0.99 (was probably also in 1.0.97).
- darkvision STILL lets you see invisible <- fixed for 1.0.99 (really this time).
- weapons with the DANGER flag never hit yourself (but still have "sometimes
hits yourself" in the weapon description). <- fixed for 1.0.99
- randarts get sentient alignments way too often and can have both good and
evil alignments at the same time. <- fixed for 1.0.99
- thrown weapon randarts get flags which only have an effect if you can wield
them. <- fixed for 1.0.99
- some monsters' hit dice don't work (the ones with 200d3 kinda stuff),
They end up with much less hps than they should have. <- fixed for 1.0.99
known bugs in 1.0.97:
- crash when identifying the sling of snowballs <-fixed for 1.0.98.
- orb of draining doesn't always destroy cursed objects <- fixed for 1.0.98
- hit by 'it' which wasn't an invisible monster <- fixed, now you'll always notice adjacent mosnters.
- can drop too many things in the home <- turned it from a bug into a feature. In 1.0.98, you don't have to take other stuff out first before taking out the last couple things when your home is full.
- random resist thing on some egos choses from the completely wrong set of flags. <- fixed for 1.0.98
- crash when using a staff of zapping against monsters with PASS_WALL who are in a wall. <- fixed for 1.0.98
- scroll of rune of protection creates a rune but doesn't get used up when read from the floor (bug from vanilla 3.0.9) <- fixed for 1.0.98
- darkvision lets you see invisible <- fixed for 1.0.98 (at least I thought so)
- detect invisible scroll or spell doesn't detect monsters which are temporarily invisible <- fixed for 1.0.98
- temporary light for cameral flash spell doesn't work quite right. (fixed?)
DaJAngband history including changelogs for very old versions.